Super Meat Boy — a light title that runs on modest PCs: specs & FPS
2010 · Platformer, Indie · NVIDIA Lightspeed Studios · Metacritic 87

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | OS: Microsoft® Windows® XP / Vista / 7 (Windows 8 is not officially supported) | — |
| Processor | Processor: 1.4GHz or faster | — |
| Memory | Memory: 1 GB RAM | — |
| Graphics | Graphics: Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0) | — |
| Storage | DirectX®: DirectX® 9.0c | — |
| DirectX | Hard Drive: 300 MB | — |
| Item 7 | Controller Support: Microsoft Xbox 360 Controller or Direct Input compatible controller | — |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Super Meat Boy's demand tier (tier 1, Very light (runs on integrated graphics)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 480 | 380 | 219 |
| RTX 4080 Super | 480 | 341 | 196 |
| RTX 4080 | 480 | 327 | 188 |
| RX 7900 XTX | 480 | 363 | 209 |
| RX 7900 XT | 480 | 341 | 196 |
| RTX 4070 Ti Super | 440 | 291 | 167 |
| RX 7800 XT | 440 | 291 | 167 |
| RTX 4070 Super | 414 | 274 | 157 |
| RTX 4070 | 388 | 256 | 148 |
| RX 7700 XT | 399 | 263 | 152 |
| RTX 3070 | 362 | 239 | 138 |
| RX 6800 XT | 435 | 287 | 165 |
| RTX 4060 Ti | 319 | 211 | 121 |
| RX 6700 XT | 388 | 256 | 148 |
| RTX 3060 | 292 | 193 | 111 |
| RX 6600 XT | 330 | 218 | 125 |
| RTX 2060 | 264 | 174 | 100 |
| GTX 1660 Super | 218 | 144 | 83 |
| RX 580 | 253 | 167 | 96 |
| GTX 1060 6GB | 207 | 136 | 79 |
| GTX 1650 | 165 | 109 | 63 |
| Intel Arc A770 | 335 | 221 | 127 |
| UHD 770 (integrated) | 67 | 44 | 26 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | Not indexed on GameRulePro | ESRB |
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Open profile →Best graphics settings for Super Meat Boy
Pick your PC and get a starting preset — resolution, upscaler, shadows, ray tracing and an FPS cap — tuned to how demanding Super Meat Boy is on hardware. Print it and tune from there. Everything runs in your browser.
Best graphics settings for Super Meat Boy
Super Meat Boy hardware-demand tier: 1/9. Pick your PC above to get a starting preset, then tune up if you have FPS headroom or down if you're under your target.
Estimated starting point — real FPS depends on drivers, thermals and background load.
Super Meat Boy — Best settings (Mid-range (GTX 1660 – RTX 3060))
Generated at GameRulePro · 2026-09-25
Release, patch & rule-change notes
Official release date: 2010-10-20. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Super Meat Boy
Super Meat Boy is a fast-paced 2D platform game that rewards mechanical perfection and accuracy of controls. Meat Boy has to save Bandage Girl from Doctor Fetus, by completing the platforming challenges. The game has 5 main worlds, each consisting of 20 light levels, 20 dark and harder versions of those levels and a boss fight. Meat Boy has only one life and cannot take any damage, but there is no limit on attempts, so players can try and fail the stage until they get it right or collect special bandages. Unique replay system will show the player every try they made at the same time right after they completed the level. Super Meat boy has multiple characters, some of them are a different skin for Meat Boy and in-game adaptations of other indie-game protagonists, that can be unlocked by completing their special challenge levels, hidden somewhere in the campaign; or by collecting set amount of bandages. Players will be able to choose any unlocked character for any level from the main menu. The game gives players access to the community created maps, but even without it – Super Meat Boy offers more than 300 levels.
Performance reality & how to tune Super Meat Boy
GameRulePro editorial — these notes are based on Super Meat Boy's published specifications and genre profile, not a single benchmark run. Use them to set expectations before you open the settings menu.
As a 2010 indie title, Super Meat Boy sits at demand tier 1 (Very light (runs on integrated graphics)) — light on PC. It is light enough for older hardware and even integrated graphics at lower settings.
What to tune first on Super Meat Boy
- These run on integrated graphics — spend your budget on resolution and texture filtering.
- Frame-rate caps are unnecessary; let it run as high as the display allows.
- Only touch settings if you see stutter on very old hardware.
The FPS table above is a model estimate from the demand-tier + GPU-index method. Real frame rates vary with drivers, background apps, thermals and resolution. Treat it as a buying or upgrade planning aid, then verify in-game. For step-by-step fixes, see the crash-fix and optimization guides linked on this page.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Super Meat Boy FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.
Do more with Super Meat Boy
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