Hollow Knight — PC pick-up-and-play system requirements, expected FPS and crash fixes

2017 · Platformer, Indie, Action · Team Cherry · ESRB Everyone 10+ · Metacritic 88

Hollow Knight cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows 7OS: Windows 10
MemoryProcessor: Intel Core 2 Duo E5200Processor: Intel Core i5
GraphicsMemory: 4 GB RAMMemory: 8 GB RAM
StorageGraphics: GeForce 9800GTX+ (1GB)Graphics: GeForce GTX 560
DirectXDirectX: Version 10DirectX: Version 11
Item 7Storage: 9 GB available spaceStorage: 9 GB available space
Item 8Additional Notes: 1080p, 16:9 recommendedAdditional Notes: 1080p, 16:9 recommended

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Hollow Knight's demand tier (tier 5, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 40901509957
RTX 4080 Super1358951
RTX 40801298549
RX 7900 XTX1449555
RX 7900 XT1358951
RTX 4070 Ti Super1157644
RX 7800 XT1157644
RTX 4070 Super1087141
RTX 40701016739
RX 7700 XT1046940
RTX 3070946236
RX 6800 XT1147543
RTX 4060 Ti835532
RX 6700 XT1016739
RTX 3060765029
RX 6600 XT865733
RTX 2060694526
GTX 1660 Super573822
RX 580664425
GTX 1060 6GB543620
GTX 1650432816
Intel Arc A770885833
UHD 770 (integrated)18128

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.

Age rating & regional compliance

GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.

FieldValueSource
Age ratingESRB Everyone 10+ESRB rating via RAWG.io, retrieved 2026-08-21.
Verify locally. No GameRulePro-curated regulatory note is indexed for Hollow Knight yet. Jurisdiction-specific rules on randomized monetization, loot boxes and simulated gambling vary — confirm against the ESRB rating above and your regional authority before allowing purchases or play by minors.

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Best graphics settings for Hollow Knight

Pick your PC and get a starting preset — resolution, upscaler, shadows, ray tracing and an FPS cap — tuned to how demanding Hollow Knight is on hardware. Print it and tune from there. Everything runs in your browser.

Best graphics settings for Hollow Knight

Hollow Knight hardware-demand tier: 5/9. Pick your PC above to get a starting preset, then tune up if you have FPS headroom or down if you're under your target.

Estimated starting point — real FPS depends on drivers, thermals and background load.

Hollow Knight — Best settings (Mid-range (GTX 1660 – RTX 3060))

Resolution1920×1080
Upscaler (DLSS / FSR / XeSS)DLSS / FSR Balanced
ShadowsMedium
ReflectionsMedium
Ambient occlusionLow
TexturesMedium
Volumetric / effectsMedium
Ray tracingOff
Anisotropic filtering8x
FPS cap60–120 FPS
V-SyncOff (G-Sync / FreeSync if available)

Generated at GameRulePro · 2026-09-25

Release, patch & rule-change notes

Official release date: 2017-02-23. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.

SingleplayerSteam AchievementsFull controller supportAtmospheric

About Hollow Knight

Hollow Knight is a Metroidvania-type game developed by an indie studio named Team Cherry. Most of the game's story is told through the in-world items, tablets, and thoughts of other characters. Many plot aspects are told to the player indirectly or through the secret areas that provide a bit of lore in addition to an upgrade. At the beginning of the game, the player visits a town of Dirtmouth. A town built above the ruins of Hallownest. The players descend down into the ruins to find some answers to his questions. The game revolves mainly around the exploration of the in-game world, which requires the players to have some platforming skills. The players have to find secrets that are scattered around the level and battle their enemies. There is a certain degree of backtracking in the game as some areas are locked until the player defeats a certain boss or picks up a specific item. Each area changes as the plot advances so it may be surprising to come back in a certain area. The Protagonist uses a nail which serves as a replacement for a sword. Players can attack in four directions. The nail is upgradable.

Performance reality & how to tune Hollow Knight

GameRulePro editorial — these notes are based on Hollow Knight's published specifications and genre profile, not a single benchmark run. Use them to set expectations before you open the settings menu.

As a 2017 indie title, Hollow Knight sits at demand tier 5 (Moderate (mainstream GPU)) — moderately demanding on PC. Most discrete GPUs from the last few generations run it fine at 1080p with headroom to spare.

What to tune first on Hollow Knight

  • These run on integrated graphics — spend your budget on resolution and texture filtering.
  • Frame-rate caps are unnecessary; let it run as high as the display allows.
  • Only touch settings if you see stutter on very old hardware.

The FPS table above is a model estimate from the demand-tier + GPU-index method. Real frame rates vary with drivers, background apps, thermals and resolution. Treat it as a buying or upgrade planning aid, then verify in-game. For step-by-step fixes, see the crash-fix and optimization guides linked on this page.

● Data updated 2026-09-09

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
  • House rules and tournament formats are community-style templates for casual play, not official rulebooks.
  • Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
  • Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Hollow Knight FPS estimate and rules generator are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.

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