Human: Fall Flat — PC pick-up-and-play system requirements, expected FPS and crash fixes
2016 · Indie, Action, Puzzle · 505 Games · ESRB Everyone · Metacritic 70

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows XP/Vista/7/8/8.1/10 x86 and x64 | OS: Windows XP/Vista/7/8/8.1/10 x86 and x64 |
| Memory | Processor: Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalent | Processor: Intel Core2 Quad Q9300 (4 * 2500) or equivalent | AMD A10-5800K APU (4*3800) or equivalent |
| Graphics | Memory: 1024 MB RAM | Memory: 2048 MB RAM |
| Storage | Graphics: GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB) | Graphics: GeForce GTX 460 (1024 MB) or equivalent | Radeon HD 7770 (1024 MB) |
| DirectX | Storage: 500 MB available space | Storage: 500 MB available space |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Human: Fall Flat's demand tier (tier 7, Demanding (high-end GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 85 | 56 | 32 |
| RTX 4080 Super | 77 | 51 | 29 |
| RTX 4080 | 74 | 49 | 28 |
| RX 7900 XTX | 82 | 54 | 31 |
| RX 7900 XT | 77 | 51 | 29 |
| RTX 4070 Ti Super | 65 | 43 | 25 |
| RX 7800 XT | 65 | 43 | 25 |
| RTX 4070 Super | 62 | 41 | 23 |
| RTX 4070 | 58 | 38 | 22 |
| RX 7700 XT | 59 | 39 | 23 |
| RTX 3070 | 54 | 35 | 20 |
| RX 6800 XT | 65 | 43 | 25 |
| RTX 4060 Ti | 47 | 31 | 18 |
| RX 6700 XT | 58 | 38 | 22 |
| RTX 3060 | 43 | 29 | 16 |
| RX 6600 XT | 49 | 32 | 19 |
| RTX 2060 | 39 | 26 | 15 |
| GTX 1660 Super | 32 | 21 | 12 |
| RX 580 | 38 | 25 | 14 |
| GTX 1060 6GB | 31 | 20 | 12 |
| GTX 1650 | 24 | 16 | 9 |
| Intel Arc A770 | 50 | 33 | 19 |
| UHD 770 (integrated) | 10 | 8 | 8 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Everyone | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Best graphics settings for Human: Fall Flat
Pick your PC and get a starting preset — resolution, upscaler, shadows, ray tracing and an FPS cap — tuned to how demanding Human: Fall Flat is on hardware. Print it and tune from there. Everything runs in your browser.
Best graphics settings for Human: Fall Flat
Human: Fall Flat hardware-demand tier: 7/9. Pick your PC above to get a starting preset, then tune up if you have FPS headroom or down if you're under your target.
Estimated starting point — real FPS depends on drivers, thermals and background load.
Human: Fall Flat — Best settings (Mid-range (GTX 1660 – RTX 3060))
Generated at GameRulePro · 2026-09-25
Release, patch & rule-change notes
Official release date: 2016-07-22. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Human: Fall Flat
Human: Fall Flat is a low-poly adventure game with platforming elements and physics-based puzzles. You play as Bob, a fully customizable character that travels from one dream to another. Bob has neither no background nor superpowers. His abilities don’t differ from yours: he can grab things, climb ledges and so on.
Every level consists of multiple puzzles that can be solved in different ways. You can push and pull carts, break walls and interact with everything else comparable to your own size. The game heavily focuses on physics. Puzzles’ solutions are intuitive and make you act like in real life. In their core levels are quite linear: you need to reach the door at another side of the location to get into the next dream. While at the first levels you need to find exits from tiny rooms, the further you go, the larger locations become. There is a lot of content in the game in general, and it clearly references the sandbox genre where you can do almost everything you want.
Performance reality & how to tune Human: Fall Flat
GameRulePro editorial — these notes are based on Human: Fall Flat's published specifications and genre profile, not a single benchmark run. Use them to set expectations before you open the settings menu.
As a 2016 indie title, Human: Fall Flat sits at demand tier 7 (Demanding (high-end GPU)) — demanding on PC. A modern mid-range GPU handles 1080p comfortably, while 1440p asks for a step up in hardware.
What to tune first on Human: Fall Flat
- These run on integrated graphics — spend your budget on resolution and texture filtering.
- Frame-rate caps are unnecessary; let it run as high as the display allows.
- Only touch settings if you see stutter on very old hardware.
The FPS table above is a model estimate from the demand-tier + GPU-index method. Real frame rates vary with drivers, background apps, thermals and resolution. Treat it as a buying or upgrade planning aid, then verify in-game. For step-by-step fixes, see the crash-fix and optimization guides linked on this page.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Human: Fall Flat FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.
Do more with Human: Fall Flat
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