Forza Horizon 4 — PC action system requirements, expected FPS and crash fixes
2018 · Racing, Arcade · Playground Games · ESRB Everyone · Metacritic 90

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | Requires a 64-bit processor and operating system | Requires a 64-bit processor and operating system |
| Memory | OS: Windows 10 version 15063.0 or higher | OS: Windows 10 version 15063.0 or higher |
| Graphics | Processor: Intel i3-4170 @ 3.7Ghz OR Intel i5 750 @ 2.67Ghz | Processor: Intel i7-3820 @ 3.6Ghz |
| Storage | Memory: 4 GB RAM | Memory: 8 GB RAM |
| DirectX | Graphics: NVidia 650TI OR AMD R7 250x | Graphics: NVidia GTX 970 OR NVidia GTX 1060 3GB OR AMD R9 290x OR AMD RX 470 |
| Item 7 | DirectX: Version 12 | DirectX: Version 12 |
| Item 8 | Network: Broadband Internet connection | Network: Broadband Internet connection |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Forza Horizon 4's demand tier (tier 4, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 202 | 133 | 77 |
| RTX 4080 Super | 181 | 119 | 69 |
| RTX 4080 | 174 | 115 | 66 |
| RX 7900 XTX | 193 | 128 | 73 |
| RX 7900 XT | 181 | 119 | 69 |
| RTX 4070 Ti Super | 154 | 102 | 59 |
| RX 7800 XT | 154 | 102 | 59 |
| RTX 4070 Super | 145 | 96 | 55 |
| RTX 4070 | 136 | 90 | 52 |
| RX 7700 XT | 140 | 92 | 53 |
| RTX 3070 | 127 | 84 | 48 |
| RX 6800 XT | 153 | 101 | 58 |
| RTX 4060 Ti | 112 | 74 | 43 |
| RX 6700 XT | 136 | 90 | 52 |
| RTX 3060 | 102 | 68 | 39 |
| RX 6600 XT | 116 | 76 | 44 |
| RTX 2060 | 93 | 61 | 35 |
| GTX 1660 Super | 77 | 51 | 29 |
| RX 580 | 89 | 59 | 34 |
| GTX 1060 6GB | 73 | 48 | 28 |
| GTX 1650 | 58 | 38 | 22 |
| Intel Arc A770 | 118 | 78 | 45 |
| UHD 770 (integrated) | 24 | 16 | 9 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Everyone | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Best graphics settings for Forza Horizon 4
Pick your PC and get a starting preset — resolution, upscaler, shadows, ray tracing and an FPS cap — tuned to how demanding Forza Horizon 4 is on hardware. Print it and tune from there. Everything runs in your browser.
Best graphics settings for Forza Horizon 4
Forza Horizon 4 hardware-demand tier: 4/9. Pick your PC above to get a starting preset, then tune up if you have FPS headroom or down if you're under your target.
Estimated starting point — real FPS depends on drivers, thermals and background load.
Forza Horizon 4 — Best settings (Mid-range (GTX 1660 – RTX 3060))
Generated at GameRulePro · 2026-09-25
Release, patch & rule-change notes
Official release date: 2018-10-02. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Forza Horizon 4
Forza Horizon 4 is the eleventh game in the Forza franchise of racing games and the fourth in the Horizon subseries. ###Premise Forza Horizon 4 takes place in a shared open world that is loosely based on the United Kingdom. Up to 72 players can share a server at which they participate in races together. They can also purchase in-game homes, which allow the players to unlock faster cars and driver perks. The drivers are customizable up to their clothing and emotions. ###Weather and seasons Forza Horizon 4 has a dynamic change of weather and seasons that change on a weekly basis. The weather conditions are synchronized and shared by all players on the same server. The weather and seasons alter the environment and thus the gameplay. Conditions like snow, mud, and ice can influence not only the driving style but also which areas and routes are accessible during which season. Most notably, the players can drive on the ice when lakes and rivers freeze. ###Cars Forza Horizon 4 features more than 450 vehicles that are licensed by over one hundred car manufacturers. Among the few notable manufacturers that were not included because of licensing problems are Toyota and Lexus. ###Modes Although the game is oriented towards online multiplayer gameplay, it also has a single player and local multiplayer modes. The game also introduces a level editor mode called Route Creator that allows the players to design and customize new routes.
Performance reality & how to tune Forza Horizon 4
GameRulePro editorial — these notes are based on Forza Horizon 4's published specifications and genre profile, not a single benchmark run. Use them to set expectations before you open the settings menu.
As a 2018 racing title, Forza Horizon 4 sits at demand tier 4 (Moderate (mainstream GPU)) — moderately demanding on PC. Most discrete GPUs from the last few generations run it fine at 1080p with headroom to spare.
What to tune first on Forza Horizon 4
- Mirror and reflection quality dominate cost; lower them before resolution.
- Cap FPS to your monitor for stable input lag in online races.
- Crowd and track-side detail can usually be reduced with no competitive downside.
The FPS table above is a model estimate from the demand-tier + GPU-index method. Real frame rates vary with drivers, background apps, thermals and resolution. Treat it as a buying or upgrade planning aid, then verify in-game. For step-by-step fixes, see the crash-fix and optimization guides linked on this page.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Forza Horizon 4 FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.
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