SMITE — a hardware-intensive 2015 release: system requirements & FPS

2015 · Action · Hi-Rez Studios · Metacritic 83

SMITE cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows XP SP2, Windows Vista or Windows 7OS: 64-bit: Vista, Win 7, Win 8
MemoryProcessor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHzProcessor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
GraphicsMemory: 2 GB RAMMemory: 4 GB RAM
StorageGraphics: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher)Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM (DirectX 11 Compatible)
DirectXStorage: 10 GB available spaceNetwork: Broadband Internet connection
Item 7Sound Card: DirectX compatible sound cardStorage: 10 GB available space
Item 8—Sound Card: DirectX compatible sound card

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from SMITE's demand tier (tier 8, Very demanding (flagship GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090674425
RTX 4080 Super604023
RTX 4080583822
RX 7900 XTX644224
RX 7900 XT604023
RTX 4070 Ti Super513419
RX 7800 XT513419
RTX 4070 Super483218
RTX 4070453017
RX 7700 XT463118
RTX 3070422816
RX 6800 XT513319
RTX 4060 Ti372414
RX 6700 XT453017
RTX 3060342213
RX 6600 XT382515
RTX 2060312012
GTX 1660 Super251710
RX 580291911
GTX 1060 6GB24169
GTX 165019138
Intel Arc A770392615
UHD 770 (integrated)888

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.

Age rating & regional compliance

GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.

FieldValueSource
Age ratingNot indexed on GameRuleProESRB
Verify locally. No GameRulePro-curated regulatory note is indexed for SMITE yet. Jurisdiction-specific rules on randomized monetization, loot boxes and simulated gambling vary — confirm against the ESRB rating above and your regional authority before allowing purchases or play by minors.

Similar games you may tune or rule next

Best graphics settings for SMITE

Pick your PC and get a starting preset — resolution, upscaler, shadows, ray tracing and an FPS cap — tuned to how demanding SMITE is on hardware. Print it and tune from there. Everything runs in your browser.

Best graphics settings for SMITE

SMITE hardware-demand tier: 8/9. Pick your PC above to get a starting preset, then tune up if you have FPS headroom or down if you're under your target.

Estimated starting point — real FPS depends on drivers, thermals and background load.

SMITE — Best settings (Mid-range (GTX 1660 – RTX 3060))

Resolution1920×1080
Upscaler (DLSS / FSR / XeSS)DLSS / FSR Balanced
ShadowsLow
ReflectionsLow
Ambient occlusionOff
TexturesLow
Volumetric / effectsLow
Ray tracingOff
Anisotropic filtering8x
FPS cap60–120 FPS
V-SyncOff (G-Sync / FreeSync if available)

Generated at GameRulePro · 2026-09-25

Release, patch & rule-change notes

Official release date: 2015-08-19. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.

Steam AchievementsMultiplayerRPGCo-op

About SMITE

Smite is a free-to-play MOBA game developed by Hi-Rez Studios.

Gods from multiple mythologies serve as playable characters in the game. Each god has three base abilities, one ultimate ability, and one passive ability. Each character can buy up to 6 passive items that grant stats bonuses and up to 2 active items that give the player new abilities such as teleporting or healing. Such items don't require mana but have a long recovery time.

The goal of the game is to destroy the opposing team's lane defenders and their Titan. Players are followed by minions that deal small amounts of damage to towers, lane defenders, the Titan or the opposing players.

Performance reality & how to tune SMITE

GameRulePro editorial — these notes are based on SMITE's published specifications and genre profile, not a single benchmark run. Use them to set expectations before you open the settings menu.

As a 2015 action title, SMITE sits at demand tier 8 (Very demanding (flagship GPU)) — very demanding on PC. Budget and mid-range GPUs will struggle above 1080p, so you will want a recent discrete card for smooth play.

What to tune first on SMITE

  • Start from the Best graphics settings generator on this page for a hardware-matched preset.
  • Shadows and post-processing effects are usually the cheapest FPS wins.
  • If you crash or stutter, jump to the crash-fix and optimization guides linked below.

The FPS table above is a model estimate from the demand-tier + GPU-index method. Real frame rates vary with drivers, background apps, thermals and resolution. Treat it as a buying or upgrade planning aid, then verify in-game. For step-by-step fixes, see the crash-fix and optimization guides linked on this page.

● Data updated 2026-09-09

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
  • House rules and tournament formats are community-style templates for casual play, not official rulebooks.
  • Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
  • Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the SMITE FPS estimate and rules generator are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.

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