Paladins — a demanding modern title: PC specs, expected FPS and fixes

2016 · Shooter, Action · Hi-Rez Studios · ESRB Teen · Metacritic 78

Paladins cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows XP SP2, Windows Vista or Windows 7OS: 64-bit: Vista, Win 7, Win 8, Win 10
MemoryProcessor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHzProcessor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
GraphicsMemory: 2 GB RAMMemory: 4 GB RAM
StorageGraphics: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher)Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better with 768 MB+ of VRAM (DirectX 11 Compatible)
DirectXStorage: 10 GB available spaceNetwork: Broadband Internet connection
Item 7Sound Card: DirectX compatible sound cardStorage: 10 GB available space
Item 8—Sound Card: DirectX compatible sound card

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Paladins's demand tier (tier 8, Very demanding (flagship GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090674425
RTX 4080 Super604023
RTX 4080583822
RX 7900 XTX644224
RX 7900 XT604023
RTX 4070 Ti Super513419
RX 7800 XT513419
RTX 4070 Super483218
RTX 4070453017
RX 7700 XT463118
RTX 3070422816
RX 6800 XT513319
RTX 4060 Ti372414
RX 6700 XT453017
RTX 3060342213
RX 6600 XT382515
RTX 2060312012
GTX 1660 Super251710
RX 580291911
GTX 1060 6GB24169
GTX 165019138
Intel Arc A770392615
UHD 770 (integrated)888

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.

Age rating & regional compliance

GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.

FieldValueSource
Age ratingESRB TeenESRB rating via RAWG.io, retrieved 2026-08-21.
Verify locally. No GameRulePro-curated regulatory note is indexed for Paladins yet. Jurisdiction-specific rules on randomized monetization, loot boxes and simulated gambling vary — confirm against the ESRB rating above and your regional authority before allowing purchases or play by minors.

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Best graphics settings for Paladins

Pick your PC and get a starting preset — resolution, upscaler, shadows, ray tracing and an FPS cap — tuned to how demanding Paladins is on hardware. Print it and tune from there. Everything runs in your browser.

Best graphics settings for Paladins

Paladins hardware-demand tier: 8/9. Pick your PC above to get a starting preset, then tune up if you have FPS headroom or down if you're under your target.

Estimated starting point — real FPS depends on drivers, thermals and background load.

Paladins — Best settings (Mid-range (GTX 1660 – RTX 3060))

Resolution1920×1080
Upscaler (DLSS / FSR / XeSS)DLSS / FSR Balanced
ShadowsLow
ReflectionsLow
Ambient occlusionOff
TexturesLow
Volumetric / effectsLow
Ray tracingOff
Anisotropic filtering8x
FPS cap60–120 FPS
V-SyncOff (G-Sync / FreeSync if available)

Generated at GameRulePro · 2026-09-25

Release, patch & rule-change notes

Official release date: 2016-09-15. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.

Steam AchievementsMultiplayerCo-op

About Paladins

Paladins (also known as Paladins: Champions of the Realm) is a free-to-play multiplayer first-person shooter. The game is, according to developers, influenced by Team Fortress 2 and is an example of hero shooter subgenre: a type of multiplayer shooter in which you choose to play as one of the pre-made characters with unique abilities and weapons¬. The primary game mode in Paladins is the siege. Two teams are fighting for the capture point in the center of the map. When a team successfully seizes the capture point, it gets 1 Objective Point, and the Payload spawns for them. Now they must escort the Payload to the enemy’s base to get additional Objective Point. The hostile team can, however, steal the Payload to get Objective Point themselves. Once a team gets 4 Objective Points, it wins the match. There are more than 38 heroes (or “champions” as they are called in the game) available in Paladins. Initially, the player has access to 5 of them at any time, and 4 more are in a two-week rotation. To permanently get any other champion, the player has to buy the champion via in-game currency or buy the champions pack for real money.

Performance reality & how to tune Paladins

GameRulePro editorial — these notes are based on Paladins's published specifications and genre profile, not a single benchmark run. Use them to set expectations before you open the settings menu.

As a 2016 fast-paced shooter title, Paladins sits at demand tier 8 (Very demanding (flagship GPU)) — very demanding on PC. Budget and mid-range GPUs will struggle above 1080p, so you will want a recent discrete card for smooth play.

What to tune first on Paladins

  • Drop shadows, ambient occlusion and volumetric fog first — they cost the most FPS for the least visual change.
  • Disable ray tracing unless you have a high-end GPU; it rarely changes competitive feel.
  • Cap the frame rate to your monitor refresh to keep input lag consistent.

The FPS table above is a model estimate from the demand-tier + GPU-index method. Real frame rates vary with drivers, background apps, thermals and resolution. Treat it as a buying or upgrade planning aid, then verify in-game. For step-by-step fixes, see the crash-fix and optimization guides linked on this page.

● Data updated 2026-09-09

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
  • House rules and tournament formats are community-style templates for casual play, not official rulebooks.
  • Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
  • Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Paladins FPS estimate and rules generator are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.

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