Ori and the Blind Forest — a light title that runs on modest PCs: specs & FPS
2015 · Platformer, Adventure · Moon Studios · ESRB Everyone · Metacritic 88

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows 7 | OS: Windows 7 |
| Memory | Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz | Processor: Intel Core i5 2300 or AMD FX6120 |
| Graphics | Memory: 4 GB RAM | Memory: 4 GB RAM |
| Storage | Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig) | Graphics: GeForce GTX 550 Ti or Radeon HD 6770 |
| DirectX | DirectX: Version 9.0c | DirectX: Version 11 |
| Item 7 | Storage: 8 GB available space | Storage: 8 GB available space |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Ori and the Blind Forest's demand tier (tier 3, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 285 | 188 | 108 |
| RTX 4080 Super | 256 | 169 | 97 |
| RTX 4080 | 246 | 162 | 93 |
| RX 7900 XTX | 273 | 180 | 104 |
| RX 7900 XT | 256 | 169 | 97 |
| RTX 4070 Ti Super | 218 | 144 | 83 |
| RX 7800 XT | 218 | 144 | 83 |
| RTX 4070 Super | 205 | 135 | 78 |
| RTX 4070 | 192 | 127 | 73 |
| RX 7700 XT | 198 | 130 | 75 |
| RTX 3070 | 179 | 118 | 68 |
| RX 6800 XT | 215 | 142 | 82 |
| RTX 4060 Ti | 158 | 104 | 60 |
| RX 6700 XT | 192 | 127 | 73 |
| RTX 3060 | 145 | 95 | 55 |
| RX 6600 XT | 163 | 108 | 62 |
| RTX 2060 | 131 | 86 | 50 |
| GTX 1660 Super | 108 | 71 | 41 |
| RX 580 | 125 | 83 | 48 |
| GTX 1060 6GB | 102 | 68 | 39 |
| GTX 1650 | 82 | 54 | 31 |
| Intel Arc A770 | 166 | 110 | 63 |
| UHD 770 (integrated) | 33 | 22 | 13 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Everyone | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Best graphics settings for Ori and the Blind Forest
Pick your PC and get a starting preset — resolution, upscaler, shadows, ray tracing and an FPS cap — tuned to how demanding Ori and the Blind Forest is on hardware. Print it and tune from there. Everything runs in your browser.
Best graphics settings for Ori and the Blind Forest
Ori and the Blind Forest hardware-demand tier: 3/9. Pick your PC above to get a starting preset, then tune up if you have FPS headroom or down if you're under your target.
Estimated starting point — real FPS depends on drivers, thermals and background load.
Ori and the Blind Forest — Best settings (Mid-range (GTX 1660 – RTX 3060))
Generated at GameRulePro · 2026-09-25
Release, patch & rule-change notes
Official release date: 2015-03-10. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Ori and the Blind Forest
Ori and the blind forest is a game with a stunning visual style, which looks like a fairytale one, and also the game takes place to a beautiful and atmospheric soundtrack.
The forest of Nibel is dying. You play as a character named Ori and a spirit named Sein. They are trying to save the magical forest after the dark spirit Kuro stole the heart of the tree of life, what made the forest began to wither rapidly, losing its vitality: the water becomes dirty, the trees cease to bloom and bear fruit, and the woodland is covered with thick thorns.
Playing in the Ori and the blind forest, you have to explore a vast world, to solve platform problems and relatively complex, but interesting puzzles (first of all, they test your reaction and agility). Using the abilities of Ori (initially, he can only jump, but a lot of other skills will be opened during the game) and Sein (the ability to attack enemies) you have to cope with the difficulties on the way to fix the situation and cure the forest.
Performance reality & how to tune Ori and the Blind Forest
GameRulePro editorial — these notes are based on Ori and the Blind Forest's published specifications and genre profile, not a single benchmark run. Use them to set expectations before you open the settings menu.
As a 2015 indie title, Ori and the Blind Forest sits at demand tier 3 (Light (entry discrete GPU)) — light on PC. It is light enough for older hardware and even integrated graphics at lower settings.
What to tune first on Ori and the Blind Forest
- Open-world RPGs lean on CPU and storage in busy towns — SSD + dual-channel RAM first.
- Shadows and lighting scale hardest; keep textures high since they mostly use VRAM.
- An upscaler at 4K recovers the most frames with the smallest visual hit.
The FPS table above is a model estimate from the demand-tier + GPU-index method. Real frame rates vary with drivers, background apps, thermals and resolution. Treat it as a buying or upgrade planning aid, then verify in-game. For step-by-step fixes, see the crash-fix and optimization guides linked on this page.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Ori and the Blind Forest FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.
Do more with Ori and the Blind Forest
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