Grand Theft Auto: Vice City — a light title that runs on modest PCs: specs & FPS
2002 · Action · Rockstar North · ESRB Mature · Metacritic 94

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | — |
| Processor | OS: Microsoft® Windows® 2000/XP | — |
| Memory | Processor: 800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor | — |
| Graphics | Memory: 128 MB of RAM | — |
| Storage | Graphics: 32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better) | — |
| DirectX | DirectX Version: Microsoft DirectX® 9.0 | — |
| Item 7 | Hard Drive: 915 MB of free hard disk space (+ 635 MB if video card does NOT support DirectX Texture Compression) | — |
| Item 8 | Sound Card: Sound Card with DirectX 9.0Recommended: | — |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Grand Theft Auto: Vice City's demand tier (tier 2, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 392 | 259 | 149 |
| RTX 4080 Super | 351 | 232 | 134 |
| RTX 4080 | 338 | 223 | 128 |
| RX 7900 XTX | 375 | 248 | 143 |
| RX 7900 XT | 351 | 232 | 134 |
| RTX 4070 Ti Super | 300 | 198 | 114 |
| RX 7800 XT | 300 | 198 | 114 |
| RTX 4070 Super | 282 | 186 | 107 |
| RTX 4070 | 264 | 175 | 101 |
| RX 7700 XT | 272 | 179 | 103 |
| RTX 3070 | 247 | 163 | 94 |
| RX 6800 XT | 296 | 196 | 113 |
| RTX 4060 Ti | 217 | 143 | 83 |
| RX 6700 XT | 264 | 175 | 101 |
| RTX 3060 | 199 | 131 | 76 |
| RX 6600 XT | 225 | 148 | 85 |
| RTX 2060 | 180 | 119 | 68 |
| GTX 1660 Super | 149 | 98 | 57 |
| RX 580 | 172 | 114 | 65 |
| GTX 1060 6GB | 141 | 93 | 53 |
| GTX 1650 | 112 | 74 | 43 |
| Intel Arc A770 | 228 | 151 | 87 |
| UHD 770 (integrated) | 46 | 30 | 17 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Mature | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Best graphics settings for Grand Theft Auto: Vice City
Pick your PC and get a starting preset — resolution, upscaler, shadows, ray tracing and an FPS cap — tuned to how demanding Grand Theft Auto: Vice City is on hardware. Print it and tune from there. Everything runs in your browser.
Best graphics settings for Grand Theft Auto: Vice City
Grand Theft Auto: Vice City hardware-demand tier: 2/9. Pick your PC above to get a starting preset, then tune up if you have FPS headroom or down if you're under your target.
Estimated starting point — real FPS depends on drivers, thermals and background load.
Grand Theft Auto: Vice City — Best settings (Mid-range (GTX 1660 – RTX 3060))
Generated at GameRulePro · 2026-09-25
Release, patch & rule-change notes
Official release date: 2002-10-27. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Grand Theft Auto: Vice City
Grand Theft Auto: Vice City is a third-person shooter with an open world. The game is set in a fictional city during the 1980’s and exhibits a unique design of locations, people, and objects, resembling the real world’s counterparts of Vice City, mainly Miami, FL. GTA: Vice City is a fourth game of the series, following Grand Theft Auto III. The main character is introduced as Tommy Vercetti, an Italian-American mobster who works for a wealthy crime family. Throughout the story, the player will observe as the protagonist rises the ranks, sometimes making decisions of questionable nobility or profit. Our goal as a player is to ensure that Vercetti becomes the boss of all of Vice City’s mafia, and various story characters will help us or prevent us from achieving this goal. The worlds of Grand Theft Auto series have long been worked upon and have been done in much detail, and Vice City is no different. The people on the sidewalks, the stylish cars and neon light clubs, the sky-high buildings and lively piers and beaches, everything will bring nostalgic feelings to those of players, whose eyes have seen the glory of this time. The gameplay, however, bears little difference from its predecessor, continuing the trend of big guns, explosions, and cop chases.
Performance reality & how to tune Grand Theft Auto: Vice City
GameRulePro editorial — these notes are based on Grand Theft Auto: Vice City's published specifications and genre profile, not a single benchmark run. Use them to set expectations before you open the settings menu.
As a 2002 action title, Grand Theft Auto: Vice City sits at demand tier 2 (Light (entry discrete GPU)) — light on PC. It is light enough for older hardware and even integrated graphics at lower settings.
What to tune first on Grand Theft Auto: Vice City
- Start from the Best graphics settings generator on this page for a hardware-matched preset.
- Shadows and post-processing effects are usually the cheapest FPS wins.
- If you crash or stutter, jump to the crash-fix and optimization guides linked below.
The FPS table above is a model estimate from the demand-tier + GPU-index method. Real frame rates vary with drivers, background apps, thermals and resolution. Treat it as a buying or upgrade planning aid, then verify in-game. For step-by-step fixes, see the crash-fix and optimization guides linked on this page.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Grand Theft Auto: Vice City FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.
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