Far Cry 4 — a light title that runs on modest PCs: specs & FPS
2014 · Shooter · Ubisoft · ESRB Mature · Metacritic 80

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows® 7 (SP1) / Windows® 8 / Windows® 8.1 / (64-bit only) | OS: Windows® 7 (SP1) / Windows® 8 / Windows® 8.1 / (64-bit only) |
| Memory | Processor: 2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955 | Processor: 2.5 GHz Intel® Core™ i5-2400S or 4.0 GHz AMD FX-8350 or better |
| Graphics | Memory: 4 GB RAM | Memory: 8 GB RAM |
| Storage | Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1 GB VRAM) | Graphics: NVIDIA GeForce GTX 680 or AMD Radeon R9 290X or better (2 GB VRAM) |
| DirectX | DirectX: Version 11 | DirectX: Version 11 |
| Item 7 | Network: Broadband Internet connection | Network: Broadband Internet connection |
| Item 8 | Storage: 30 GB available space | Storage: 30 GB available space |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Far Cry 4's demand tier (tier 3, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 285 | 188 | 108 |
| RTX 4080 Super | 256 | 169 | 97 |
| RTX 4080 | 246 | 162 | 93 |
| RX 7900 XTX | 273 | 180 | 104 |
| RX 7900 XT | 256 | 169 | 97 |
| RTX 4070 Ti Super | 218 | 144 | 83 |
| RX 7800 XT | 218 | 144 | 83 |
| RTX 4070 Super | 205 | 135 | 78 |
| RTX 4070 | 192 | 127 | 73 |
| RX 7700 XT | 198 | 130 | 75 |
| RTX 3070 | 179 | 118 | 68 |
| RX 6800 XT | 215 | 142 | 82 |
| RTX 4060 Ti | 158 | 104 | 60 |
| RX 6700 XT | 192 | 127 | 73 |
| RTX 3060 | 145 | 95 | 55 |
| RX 6600 XT | 163 | 108 | 62 |
| RTX 2060 | 131 | 86 | 50 |
| GTX 1660 Super | 108 | 71 | 41 |
| RX 580 | 125 | 83 | 48 |
| GTX 1060 6GB | 102 | 68 | 39 |
| GTX 1650 | 82 | 54 | 31 |
| Intel Arc A770 | 166 | 110 | 63 |
| UHD 770 (integrated) | 33 | 22 | 13 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Mature | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Best graphics settings for Far Cry 4
Pick your PC and get a starting preset — resolution, upscaler, shadows, ray tracing and an FPS cap — tuned to how demanding Far Cry 4 is on hardware. Print it and tune from there. Everything runs in your browser.
Best graphics settings for Far Cry 4
Far Cry 4 hardware-demand tier: 3/9. Pick your PC above to get a starting preset, then tune up if you have FPS headroom or down if you're under your target.
Estimated starting point — real FPS depends on drivers, thermals and background load.
Far Cry 4 — Best settings (Mid-range (GTX 1660 – RTX 3060))
Generated at GameRulePro · 2026-09-25
Release, patch & rule-change notes
Official release date: 2014-11-18. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Far Cry 4
Far Cry 4 is a first-person shooter, which inherits traditions of the original Far Cry franchise. However, the plot of the fourth chapter is unique and has no direct references to the previous games of the series. The story is now set in the Far East, where the new main character Ajay Gale joins the opposition fighting the dictatorship. The open world lets players explore the entire environment of Kyrat – a tiny fictional region hidden in towering Himalayas. Ajay as a Kyrati-American travels to Kyrat to scatter the ashes of his mother in her motherland, but suddenly things go the wrong way, and he finds himself in the middle of the civil war between the powerful dictator Pagan Min and rebels from the Golden Path founded by his father. As the story progresses, players get new weaponry and equipment or customize the ones they have. From the very beginning, the whole map is not available, so to progress and to complete the story players have to open all the game areas by “activating” bell towers (traditional Far Cry mechanic) for establishing the Golden Path’s radio propaganda and defeating enemies’ fortresses.
Performance reality & how to tune Far Cry 4
GameRulePro editorial — these notes are based on Far Cry 4's published specifications and genre profile, not a single benchmark run. Use them to set expectations before you open the settings menu.
As a 2014 fast-paced shooter title, Far Cry 4 sits at demand tier 3 (Light (entry discrete GPU)) — light on PC. It is light enough for older hardware and even integrated graphics at lower settings.
What to tune first on Far Cry 4
- Drop shadows, ambient occlusion and volumetric fog first — they cost the most FPS for the least visual change.
- Disable ray tracing unless you have a high-end GPU; it rarely changes competitive feel.
- Cap the frame rate to your monitor refresh to keep input lag consistent.
The FPS table above is a model estimate from the demand-tier + GPU-index method. Real frame rates vary with drivers, background apps, thermals and resolution. Treat it as a buying or upgrade planning aid, then verify in-game. For step-by-step fixes, see the crash-fix and optimization guides linked on this page.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Far Cry 4 FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.
Do more with Far Cry 4
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