DmC: Devil May Cry — a hardware-intensive 2013 release: system requirements & FPS
2013 · Adventure, Action · Ninja Theory · ESRB Mature · Metacritic 85

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS:Windows Vista(R)/XP, Windows 7, Windows 8 | OS:Windows Vista(R)/XP, Windows 7, Windows 8 |
| Memory | Processor:Intel(R) Core(TM)2 Duo 2.4 Ghz or better, AMD Athlon(TM) X2 2.8 Ghz or better | Processor:Intel(R) Core(TM)2 Quad 2.7 Ghz or better, AMD Phenom(TM)II X4 3 Ghz or better |
| Graphics | Memory:2 GB RAM | Memory:4 GB RAM |
| Storage | Graphics:NVIDIA(R) GeForce(R) 8800GTS or better, ATI Radeon(TM) HD 3850 or better | Graphics:ATI Radeon(TM) HD 6950 or better |
| DirectX | DirectX®:9.0c | DirectX®:9.0c |
| Item 7 | Hard Drive:9 GB HD space | Hard Drive:9 GB HD space |
| Item 8 | Sound:Standard audio device | Sound:Standard audio device |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from DmC: Devil May Cry's demand tier (tier 8, Very demanding (flagship GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 67 | 44 | 25 |
| RTX 4080 Super | 60 | 40 | 23 |
| RTX 4080 | 58 | 38 | 22 |
| RX 7900 XTX | 64 | 42 | 24 |
| RX 7900 XT | 60 | 40 | 23 |
| RTX 4070 Ti Super | 51 | 34 | 19 |
| RX 7800 XT | 51 | 34 | 19 |
| RTX 4070 Super | 48 | 32 | 18 |
| RTX 4070 | 45 | 30 | 17 |
| RX 7700 XT | 46 | 31 | 18 |
| RTX 3070 | 42 | 28 | 16 |
| RX 6800 XT | 51 | 33 | 19 |
| RTX 4060 Ti | 37 | 24 | 14 |
| RX 6700 XT | 45 | 30 | 17 |
| RTX 3060 | 34 | 22 | 13 |
| RX 6600 XT | 38 | 25 | 15 |
| RTX 2060 | 31 | 20 | 12 |
| GTX 1660 Super | 25 | 17 | 10 |
| RX 580 | 29 | 19 | 11 |
| GTX 1060 6GB | 24 | 16 | 9 |
| GTX 1650 | 19 | 13 | 8 |
| Intel Arc A770 | 39 | 26 | 15 |
| UHD 770 (integrated) | 8 | 8 | 8 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Mature | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Best graphics settings for DmC: Devil May Cry
Pick your PC and get a starting preset — resolution, upscaler, shadows, ray tracing and an FPS cap — tuned to how demanding DmC: Devil May Cry is on hardware. Print it and tune from there. Everything runs in your browser.
Best graphics settings for DmC: Devil May Cry
DmC: Devil May Cry hardware-demand tier: 8/9. Pick your PC above to get a starting preset, then tune up if you have FPS headroom or down if you're under your target.
Estimated starting point — real FPS depends on drivers, thermals and background load.
DmC: Devil May Cry — Best settings (Mid-range (GTX 1660 – RTX 3060))
Generated at GameRulePro · 2026-09-25
Release, patch & rule-change notes
Official release date: 2013-01-15. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About DmC: Devil May Cry
DMC: Devil May Cry is a hack-and-slash adventure game, the fifth installment in Capcom’s Devil May Cry franchise and reboot of the series. This is the first game in the series not developed by Capcom, but rather by English studio Team Ninja. Concerning story, the game is connected to the previous game and changes the cast of characters and even Dante’s (the series main protagonist) iconic appearance (which was met with indignation from the series fans at the time). The game’s story is notable for its social commentary regarding mass-media and modern capitalism drawbacks. The gameplay overall is very similar to the other installments of the Devil May Cry series and is heavily focused on fast-paced fighting with hordes of demons with occasional puzzles and platforming sections. The main change in the game’s combat mechanics is the Angel and Devil modes. They alternate Dante’s and attacks and special abilities. The modes are activated by holding left or right trigger (on the controller) which makes switching between them instant and allows performing complex combos, combining each mode’s unique features.
Performance reality & how to tune DmC: Devil May Cry
GameRulePro editorial — these notes are based on DmC: Devil May Cry's published specifications and genre profile, not a single benchmark run. Use them to set expectations before you open the settings menu.
As a 2013 action title, DmC: Devil May Cry sits at demand tier 8 (Very demanding (flagship GPU)) — very demanding on PC. Budget and mid-range GPUs will struggle above 1080p, so you will want a recent discrete card for smooth play.
What to tune first on DmC: Devil May Cry
- Open-world RPGs lean on CPU and storage in busy towns — SSD + dual-channel RAM first.
- Shadows and lighting scale hardest; keep textures high since they mostly use VRAM.
- An upscaler at 4K recovers the most frames with the smallest visual hit.
The FPS table above is a model estimate from the demand-tier + GPU-index method. Real frame rates vary with drivers, background apps, thermals and resolution. Treat it as a buying or upgrade planning aid, then verify in-game. For step-by-step fixes, see the crash-fix and optimization guides linked on this page.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the DmC: Devil May Cry FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.
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