Company of Heroes 2 — a light title that runs on modest PCs: specs & FPS
2013 · Strategy · Feral Interactive · ESRB Mature · Metacritic 80

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | Memory: 2GB RAM | Memory: 4GB RAM |
| Memory | Processor: 2Ghz Intel Core2 Duo or equivalent | Processor: 3Ghz Intel i5 quad core or equivalent |
| Graphics | Graphics: 512MB Direct3D 10 capable video card (GeForce 8800 GT or Radeon HD 2900XT) | Graphics: 1024 MB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850) |
| Storage | OS: 32bit Vista | OS: 64bit Windows 7 and above |
| DirectX | Internet: Broadband Internet connection | Internet: Broadband Internet connection |
| Item 7 | Hard Drive: 30GB free Hard disc space | Hard Drive: 30GB free Hard disc space |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Company of Heroes 2's demand tier (tier 2, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 392 | 259 | 149 |
| RTX 4080 Super | 351 | 232 | 134 |
| RTX 4080 | 338 | 223 | 128 |
| RX 7900 XTX | 375 | 248 | 143 |
| RX 7900 XT | 351 | 232 | 134 |
| RTX 4070 Ti Super | 300 | 198 | 114 |
| RX 7800 XT | 300 | 198 | 114 |
| RTX 4070 Super | 282 | 186 | 107 |
| RTX 4070 | 264 | 175 | 101 |
| RX 7700 XT | 272 | 179 | 103 |
| RTX 3070 | 247 | 163 | 94 |
| RX 6800 XT | 296 | 196 | 113 |
| RTX 4060 Ti | 217 | 143 | 83 |
| RX 6700 XT | 264 | 175 | 101 |
| RTX 3060 | 199 | 131 | 76 |
| RX 6600 XT | 225 | 148 | 85 |
| RTX 2060 | 180 | 119 | 68 |
| GTX 1660 Super | 149 | 98 | 57 |
| RX 580 | 172 | 114 | 65 |
| GTX 1060 6GB | 141 | 93 | 53 |
| GTX 1650 | 112 | 74 | 43 |
| Intel Arc A770 | 228 | 151 | 87 |
| UHD 770 (integrated) | 46 | 30 | 17 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Mature | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Best graphics settings for Company of Heroes 2
Pick your PC and get a starting preset — resolution, upscaler, shadows, ray tracing and an FPS cap — tuned to how demanding Company of Heroes 2 is on hardware. Print it and tune from there. Everything runs in your browser.
Best graphics settings for Company of Heroes 2
Company of Heroes 2 hardware-demand tier: 2/9. Pick your PC above to get a starting preset, then tune up if you have FPS headroom or down if you're under your target.
Estimated starting point — real FPS depends on drivers, thermals and background load.
Company of Heroes 2 — Best settings (Mid-range (GTX 1660 – RTX 3060))
Generated at GameRulePro · 2026-09-25
Release, patch & rule-change notes
Official release date: 2013-06-25. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Company of Heroes 2
Company of Heroes 2 is the second installment in the series of real-time strategy games, following its predecessor’s legacy as one of the most complex and realistic WWII simulators. New features and game engine improvements will provide the most intense experience of the most significant battles of both the Western and Eastern fronts of the war. After seven years since the first game’s release, Company of Heroes 2 provides the players with new battle mechanics, even more, micromanagement and new game modes, as well as an expanded single-player campaign, taking place in the Eastern front. The key features of the first game, being the dynamic environments and cover system, have also been overhauled, with additions as a line of sight for every troop. The warfare itself has also been changed, removing the mechanics of doctrines and adding traits to various generals on the field. The game also includes additional content, which adds two new Allied factions, the US expeditionary forces and the Royal Army, and new campaigns for both factions, while also improving performance and adding new features to the game, such as tech trees, various tactics and many more.
Performance reality & how to tune Company of Heroes 2
GameRulePro editorial — these notes are based on Company of Heroes 2's published specifications and genre profile, not a single benchmark run. Use them to set expectations before you open the settings menu.
As a 2013 strategy / simulation title, Company of Heroes 2 sits at demand tier 2 (Light (entry discrete GPU)) — light on PC. It is light enough for older hardware and even integrated graphics at lower settings.
What to tune first on Company of Heroes 2
- Real-time strategy and simulations are CPU-bound with large unit or scene counts — prioritize CPU and RAM.
- Turn-based titles are light; raise resolution and effects freely.
- UI and shadow quality are safe, cheap places to tune if you hit a frame dip.
The FPS table above is a model estimate from the demand-tier + GPU-index method. Real frame rates vary with drivers, background apps, thermals and resolution. Treat it as a buying or upgrade planning aid, then verify in-game. For step-by-step fixes, see the crash-fix and optimization guides linked on this page.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Company of Heroes 2 FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.
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