Call of Duty: Modern Warfare 3 — PC action system requirements, expected FPS and crash fixes
2011 · Shooter, Action · Aspyr Media · ESRB Mature · Metacritic 85

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | OS Version: Windows® XP/ Windows® Vista / Windows® 7 | — |
| Processor | Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better | — |
| Memory | Memory: 2 GB | — |
| Graphics | Graphics: Shader 3.0 or better 256 MB NVIDIA® GeForce™ 8600GT / ATI® Radeon™ X1950 or better | — |
| Storage | Network: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation. | — |
| DirectX | DirectX®: DirectX® 9.0c or later | — |
| Item 7 | Disk Space: 16 GB | — |
| Item 8 | Sound Card: DirectX® 9.0c or later | — |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Call of Duty: Modern Warfare 3's demand tier (tier 6, Demanding (high-end GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 112 | 74 | 43 |
| RTX 4080 Super | 100 | 66 | 38 |
| RTX 4080 | 97 | 64 | 37 |
| RX 7900 XTX | 107 | 71 | 41 |
| RX 7900 XT | 100 | 66 | 38 |
| RTX 4070 Ti Super | 86 | 57 | 33 |
| RX 7800 XT | 86 | 57 | 33 |
| RTX 4070 Super | 81 | 53 | 31 |
| RTX 4070 | 76 | 50 | 29 |
| RX 7700 XT | 78 | 51 | 30 |
| RTX 3070 | 70 | 47 | 27 |
| RX 6800 XT | 85 | 56 | 32 |
| RTX 4060 Ti | 62 | 41 | 24 |
| RX 6700 XT | 76 | 50 | 29 |
| RTX 3060 | 57 | 37 | 22 |
| RX 6600 XT | 64 | 42 | 24 |
| RTX 2060 | 51 | 34 | 20 |
| GTX 1660 Super | 43 | 28 | 16 |
| RX 580 | 49 | 32 | 19 |
| GTX 1060 6GB | 40 | 27 | 15 |
| GTX 1650 | 32 | 21 | 12 |
| Intel Arc A770 | 65 | 43 | 25 |
| UHD 770 (integrated) | 13 | 9 | 8 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Mature | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Best graphics settings for Call of Duty: Modern Warfare 3
Pick your PC and get a starting preset — resolution, upscaler, shadows, ray tracing and an FPS cap — tuned to how demanding Call of Duty: Modern Warfare 3 is on hardware. Print it and tune from there. Everything runs in your browser.
Best graphics settings for Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3 hardware-demand tier: 6/9. Pick your PC above to get a starting preset, then tune up if you have FPS headroom or down if you're under your target.
Estimated starting point — real FPS depends on drivers, thermals and background load.
Call of Duty: Modern Warfare 3 — Best settings (Mid-range (GTX 1660 – RTX 3060))
Generated at GameRulePro · 2026-09-25
Release, patch & rule-change notes
Official release date: 2011-11-08. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Call of Duty: Modern Warfare 3
The eighth Call of Duty game overall is the sequel to Modern Warfare 2 and is set in an alternate reality of the modern era. In the campaign mode, the game continues the Modern Warfare storyline about an American spec ops squad Task Force 141 fighting Russian nationalists. The player will control different characters on various military missions across the world. The protagonists from the previous part, Soap MacTavish and John Price, appear in certain missions but are sidelined by several new playable characters, most prominently, the Russian former Spetsnaz operative Yuri. Terrorist leader Vladimir Makarov, the villain of Modern Warfare 2, returns as well, and is trying to provoke the start of World War III. The player’s missions this time will be centered around protecting the West against Makarov’s attacks. The game introduces a new Survival mode, in which the player repeals wave after wave of eternally respawning opponents. This mode allows for multiplayer co-op for two players. The traditional multiplayer mode was revised as well, adding a new reward mechanic, Pointstreaks, in which the player can choose between three sets of rules, called “strike packages”, to count his or her points.
Performance reality & how to tune Call of Duty: Modern Warfare 3
GameRulePro editorial — these notes are based on Call of Duty: Modern Warfare 3's published specifications and genre profile, not a single benchmark run. Use them to set expectations before you open the settings menu.
As a 2011 fast-paced shooter title, Call of Duty: Modern Warfare 3 sits at demand tier 6 (Demanding (high-end GPU)) — demanding on PC. A modern mid-range GPU handles 1080p comfortably, while 1440p asks for a step up in hardware.
What to tune first on Call of Duty: Modern Warfare 3
- Drop shadows, ambient occlusion and volumetric fog first — they cost the most FPS for the least visual change.
- Disable ray tracing unless you have a high-end GPU; it rarely changes competitive feel.
- Cap the frame rate to your monitor refresh to keep input lag consistent.
The FPS table above is a model estimate from the demand-tier + GPU-index method. Real frame rates vary with drivers, background apps, thermals and resolution. Treat it as a buying or upgrade planning aid, then verify in-game. For step-by-step fixes, see the crash-fix and optimization guides linked on this page.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Call of Duty: Modern Warfare 3 FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.
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